Bazaar items (about half the drops) are priced at Instant Sell by default — what you'd actually receive selling into the existing buy orders right now. Flip this to price them at Insta Buy instead (the cost to buy one instantly off the sell offers) — useful if you're modeling buying materials rather than selling drops. Auction House items (books, runes) only ever have one live market price, so this doesn't affect them. In Advanced mode, you can override this per item from its popup.
Select a boss to see per-item drop %, expected revenue, and the profit distribution.
Select a drop above to see meter fill %, pity-adjusted drop rate, kills to guarantee, and long-term coins/kill.
Best selection for your current setup
Ranked coins/kill for every RNG Meter-eligible item, live from your Magic Find / Tier / Aatrox perks above.
Uses the same inputs as the Calculator tab (Magic Find, kills, Aatrox perks). Switch to that tab to adjust them.
For every drop below that feeds into a craft, this shows the profit from crafting and selling the result instead of selling the raw drop — the drop itself is free (you already got it from the kill); everything else the recipe needs is priced live. Default (Insta Buy) assumes you pay the going rate right now for those other ingredients. Flip the toggle to Buy Order to instead assume you place buy orders and wait for them to fill — usually cheaper, so usually more profit, but not instant. This is Phase 1: only direct, one-craft recipes — nested crafting trees aren't resolved yet.
Select a boss to see which of its drops can be crafted into something more valuable than selling them raw.